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3440x1440p shadow of the tomb raider
3440x1440p shadow of the tomb raider







3440x1440p shadow of the tomb raider
  1. 3440X1440P SHADOW OF THE TOMB RAIDER 1080P
  2. 3440X1440P SHADOW OF THE TOMB RAIDER DRIVER
  3. 3440X1440P SHADOW OF THE TOMB RAIDER SOFTWARE
  4. 3440X1440P SHADOW OF THE TOMB RAIDER SERIES

So… Can you get away with a 5600 XT for UWQHD ?

3440x1440p shadow of the tomb raider

Dropping the quality from Ultra to High is not noticeable and a worthy trade-off. Dropping the quality pre-set down to High gave us a steady frame rate in the training scenario of around 65-72FPS with an average of 70.

3440x1440p shadow of the tomb raider

The Ultra pre-set at 3440×1440 proved to be laggy and under 20FPS due to the 6GB video memory limit being hit, effectively choking the 5600XT. I didn’t test Overwatch because the game nerfs widescreen and crops the top and bottom of the screen to avoid an aspect ratio/field of view advantage.

3440X1440P SHADOW OF THE TOMB RAIDER DRIVER

I would run this setup with FreeSync enabled as a daily driver rig. I also disabled V-Sync in the games in order to get the frame rates.

3440X1440P SHADOW OF THE TOMB RAIDER SOFTWARE

Please note that I disabled FreeSync in the Radeon software along with any other helpful features. The titles are a mixture of what I usually test and some special requests from readers. I’ve then scaled back where noted to get frame rates in the 60FPS+ zone. I’ve tried to go ‘all out’ where I can here because that’s the logical place to start as a gamer who wants everything. Overall, the in-game benchmarks were encouraging – Let’s move on to the subjective, real-world test results of some actual gameplay. That said, the average was slightly over 60FPS and with a FreeSync display, dips in rame rate when things get crazy are less noticeable so it’s not that bad. If GTA V is your thing I’d suggest backing off a little on the settings we used for the benchmark. These results are provided directly from the in-game benchmark functions. The in-game benchmarks are repeatable and consistent, unlike subjective gameplay where I take stats from MSI Afterburner. ASUS ROG STRIX X470-F Gaming Motherboard.32GB 2933MHz HyperX Predator RGB (4x8GB).The key difference was from the BenQ EL2870U 28″ 4K monitor for the BenQ EX3501R 34″ curved 3440×1440 UWQHD display that is rocking a VA panel, FreeSync and a 100Hz refresh rate. The test setup is essentially the same as the formal review – see the spec below. It’s important to note that we are pushing the 5600 XT out of its comfort zone.īecause enough people asked for it and I still had the card, I retested all the synthetic gaming tests at 3440×1440 for comparison against the original results. So what does that mean? Let’s look at what are becoming typical terms for in-game menus.The 5600 XT is marketed as “Ultra 1080p” and “entry-level 1440p” so I initially decided not to test it at 4K or UWQHD, places where the 6GB of video memory wasn’t intended to go. But we think that going forward many titles will expect users to manually select a DLSS priority. Not always, for example Shadow of the Tomb Raider simply has a DLSS on/off toggle. Which is why games now have DLSS settings or profiles to choose from. Looking at the games we just mentioned and a few more titles, it’s becoming clear DLSS implementation requires more finesse. That’s the theory, at least, as there’s more to it. That helps relieve most of the processing load, allowing for more frames per second but not demanding more hardware.

3440X1440P SHADOW OF THE TOMB RAIDER 1080P

For example, DLSS makes it possible for a game to render internally at 1080p but appear as 2160p. Looking at major titles like Cyberpunk 2077 and the award-winning Death Stranding, DLSS allows users to enjoy high frame rates even without major hardware upgrades. DLSS also takes care of anti-aliasing along the way. Just to quickly recap, DLSS takes an internal render resolution and increases the pixel count to a target resolution, without the artifacts associated with traditional upscaling. DLSS has the potential to really revolutionize gaming performance, offering a way to utilize AI or machine learning to upscale and super sample game graphics.

3440X1440P SHADOW OF THE TOMB RAIDER SERIES

We’ve previously looked at DLSS or deep learning super sampling when the NVIDIA GeForce RTX 30 Series launched.









3440x1440p shadow of the tomb raider